Download Windows Azure Sdk 2.3

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  1. Microsoft Azure Compute Emulator V2.9.6
  2. Download Azure Sdk For Windows
  3. Download Windows Azure Sdk 2.3 Windows 10

Vuforia Engine 10.3. Use Vuforia Engine to build Augmented Reality Android, iOS, and UWP applications for mobile devices and AR glasses. Apps can be built with Unity, Android Studio, Xcode, and Visual Studio. Vuforia Engine can be easily imported into Unity by downloading and double-clicking the.unitypackage below. .NET Core 2.2.3 is being deployed to Azure App Services and the deployment is expected to complete in a couple of days.NET Core Lifecycle News There are no changes this month in OS version support status. The NuGet Team does not provide support for this client. Please contact its maintainers for support. #r 'nuget: Microsoft.WindowsAzure.ConfigurationManager, 3.2.3'. #r directive can be used in F# Interactive, C# scripting and.NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.

Microsoft Azure Storage Blob SDK for.NET (11.2.3) The Microsoft Azure Storage Blob SDK for.NET allows you to build Azure applications that take advantage of scalable cloud computing resources. For the best development experience, developers should use the official Microsoft NuGet packages for libraries. Available now, you can download new emulator images for Windows Phone 8.0 Updates 2 and 3 from the Microsoft Download Center, and install them on your existing Windows Phone SDK 8.0 installation. Update 2 Emulators: Windows Phone 8 Update 2 (8.0.10322) emulator images have been updated to support development environments that only have Visual Studio.


The Azure CLI is available to install in Windows, macOS and Linux environments. It can also be run in a Docker container and Azure Cloud Shell.


The current version of the Azure CLI is 2.31.0. For information about the latest release, see the release notes. To find your installed version and see if you need to update, run az version.

  • Install on Linux or Windows Subsystem for Linux (WSL) (What is WSL?)


If you're using the Azure classic deployment model, install the Azure classic CLI.

See also

This repository is for active development of the Azure SDK for C++. For consumers of the SDK we recommend visiting our developer docs.

Getting started

For the best development experience, we recommend developers use CMake projects in Visual Studio to view and build the source code together with its dependencies. You can also use any other text editor of your choice, such as VS Code, along with the command line for building your application with the SDK.

You can find additional information for specific libraries by navigating to the appropriate folder in the /sdk directory. See the file located in the library's project folder, for example, the Azure Storage client library.

For API reference docs, tutorials, samples, quick starts, and other documentation, go to Azure SDK for C++ Developer Docs.


Download & Install the SDK

The easiest way to acquire the C++ SDK is leveraging vcpkg package manager. You will need to install Git before getting started.

First clone and bootstrap vcpkg itself. You can install it anywhere on your machine, but make note of the directory where you clone the vcpkg repo.

On Windows:


On Linux:

To install the libraries for your project, run the following, optionally specifying the triplet. For example, the following will install packages for the x64-windows triplet. On Windows, not specifying a triplet will default to x86-windows:

.vcpkgvcpkg install azure-storage-blobs-cpp:x64-windows'>

See the list of packages available via vcpkg below. All Azure C++ SDK package names start with azure-. You can also search for the libraries you need with the search command. For example:

Once the library is installed, follow the instructions from the console output to include the library in your CMake application. For example, to include azure-storage-blobs-cpp, add the following to your CMakeLists.txt file:

PRIVATE Azure::azure-storage-blobs)'>

NOTE: All the Azure client libraries take a dependency on azure-core-cpp which provides functionality commonly needed by all Azure clients. When you install any client library via vcpkg, it will bring in all the necessary dependencies as well. You don't need to install those individually to get started.

You can reference this vcpkg Quick Start for more details.

Building your Application

In order to use the SDK installed via vcpkg with CMake, you can use the toolchain file from vcpkg:

Using the SDK within your Application

The entry point for most scenarios when using the SDK will be a top-level client type corresponding to the Azure service. For example, sending requests to blob storage can be done via the Azure::Storage::Blobs::BlobClient API. All APIs on the client type send HTTP requests to the cloud service and return back an HTTP Response<T>.

Azure C++ SDK headers needed are located within the <azure> folder, with sub-folders corresponding to each service. Similarly, all types and APIs can be found within the Azure:: namespace. For example, to use functionality from Azure::Core, include the following header at the beginning of your application #include <azure/core.hpp>.

Here's an example application to help you get started:

// Include the necessary SDK headers#include #include // Add appropriate using namespace directivesusing namespace Azure::Storage;using namespace Azure::Storage::Blobs;// Secrets should be stored & retrieved from secure locations such as Azure::KeyVault. For// convenience and brevity of samples, the secrets are retrieved from environment variables.std::string GetEndpointUrl() { return std::getenv('AZURE_STORAGE_ACCOUNT_URL'); }std::string GetAccountName() { return std::getenv('AZURE_STORAGE_ACCOUNT_NAME'); }std::string GetAccountKey() { return std::getenv('AZURE_STORAGE_ACCOUNT_KEY'); }int main(){ std::string endpointUrl = GetEndpointUrl(); std::string accountName = GetAccountName(); std::string accountKey = GetAccountKey(); try { auto sharedKeyCredential = std::make_shared(accountName, accountKey); auto blockBlobClient = BlockBlobClient(endpointUrl, sharedKeyCredential); // Create some data to upload into the blob. std::vector data = {1, 2, 3, 4}; Azure::Core::IO::MemoryBodyStream stream(data); Azure::Response response = blockBlobClient.Upload(stream); Models::UploadBlockBlobResult model = response.Value; std::cout << 'Last modified date of uploaded blob: ' << model.LastModified.ToString() << std::endl; } catch (const Azure::Core::RequestFailedException& e) { std::cout << 'Status Code: ' << static_cast(e.StatusCode) << ', Reason Phrase: ' << e.ReasonPhrase << std::endl; std::cout << e.what() << std::endl; return 1; } return 0;}'>

Key Core concepts

Understanding the key concepts from the Azure Core library, which is leveraged by all client libraries is helpful in getting started, regardless of which Azure service you want to use.

The main shared concepts of Azure Core include:

  • Accessing HTTP response details for the returned model of any SDK client operation, via Response<T>.
  • Exceptions for reporting errors from service requests in a consistent fashion via the base exception type RequestFailedException.
  • Abstractions for Azure SDK credentials (TokenCredential).
  • Handling streaming data and input/output (I/O) via BodyStream along with its derived types.
  • Polling long-running operations (LROs), via Operation<T>.
  • Collections are returned via PagedResponse<T>.
  • HTTP pipeline and HTTP policies such as retry and logging, which are configurable via service client specific options.
  • Replaceable HTTP transport layer to send requests and receive responses over the network.

Response <T> Model Types

Many client library operations return the templated Azure::Core::Response<T> type from the API calls. This type let's you get the raw HTTP response from the service request call the Azure service APIs make, along with the result of the operation to get more API specific details. This is the templated T operation result which can be extracted from the response, using the Value field.

Long Running Operations

Some operations take a long time to complete and require polling for their status. Methods starting long-running operations return Operation<T> types.

You can intermittently poll whether the operation has finished by using the Poll() method inside a loop on the returned Operation<T> and track progress of the operation using Value(), while the operation is not done (using IsDone()). Your per-polling custom logic can go in that loop, such as logging progress.Alternatively, if you just want to wait until the operation completes, you can use PollUntilDone().

Interacting with Azure SDK for C++

Static SDK members should not be accessed and SDK functions should not be called before the static initialization phase is finished.

Visual Studio - CMakeSettings.json

When building your application via Visual Studio, you can create and update a CMakeSettings.json file and include the following properties to let Visual Studio know where the packages are installed and which triplet needs to be used:

Azure Requirements

To call Azure services, you must first have an Azure subscription. Sign up for a free trial or use your MSDN subscriber benefits.

Packages available

Each service might have a number of libraries available. These libraries follow the Azure SDK Design Guidelines for C++ and share a number of core features such as HTTP retries, logging, transport protocols, authentication protocols, etc., so that once you learn how to use these features in one client library, you will know how to use them in other client libraries. You can learn about these shared features at Azure::Core.

The client libraries can be identified by the naming used for their folder, package, and namespace. Each will start with azure, followed by the service category, and then the name of the service. For example azure-storage-blobs.

For a complete list of available packages, please see the latest available packages page.

NOTE: If you need to ensure your code is ready for production we strongly recommend using one of the stable, non-beta libraries.


The following SDK library releases are available on vcpkg:

  • azure-core-cpp
  • azure-identity-cpp
  • azure-storage-blobs-cpp
  • azure-storage-files-datalake-cpp
  • azure-storage-files-shares-cpp

NOTE: In case of getting linker errors when consuming the SDK on Windows, make sure that vcpkg triplet being consumed matches the CRT link flags being set for your app or library build. See also MSVC_USE_STATIC_CRT build flag.

Need help

  • For reference documentation visit the Azure SDK for C++ documentation.
  • For tutorials, samples, quick starts and other documentation, visit Azure for C++ Developers.
  • File an issue via GitHub Issues.

Navigating the repository

Main branch

Microsoft Azure Compute Emulator V2.9.6

The main branch has the most recent code with new features and bug fixes. It does not represent latest released beta or GA SDK.

Release branches (Release tagging)

For each package we release there will be a unique Git tag created that contains the name and the version of the package to mark the commit of the code that produced the package. This tag will be used for servicing via hotfix branches as well as debugging the code for a particular beta or stable release version.Format of the release tags are <package-name>_<package-version>. For more information please see our branching strategy.


For details on contributing to this repository, see the contributing guide.

This project welcomes contributions and suggestions. Most contributions require you to agree to a Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us the rights to use your contribution. For details, view Microsoft's CLA.

When you submit a pull request, a CLA-bot will automatically determine whether you need to provide a CLA and decorate the PR appropriately (e.g., label, comment). Simply follow the instructions provided by the bot. You will only need to do this once across all repositories using our CLA.

This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact [email protected] with any additional questions or comments.

Additional Helpful Links for Contributors

Many people all over the world have helped make this project better. You'll want to check out:

  • Frequently Asked Questions (FAQ) and Conceptual Topics in the detailed Azure SDK for C++ wiki.

Reporting security issues and security bugs

Download Azure Sdk For Windows

Security issues and bugs should be reported privately, via email, to the Microsoft Security Response Center (MSRC) [email protected] You should receive a response within 24 hours. If for some reason you do not, please follow up via email to ensure we received your original message. Further information, including the MSRC PGP key, can be found in the Security TechCenter.


Download Windows Azure Sdk 2.3 Windows 10

Azure SDK for C++ is licensed under the MIT license.